![]() ![]() Gameplay Steroids excels at taking on large groups of enemies at once and relying on sheer firepower to finish engagements before enemies can react. Present Ammo Chests also contain as much ammo as regular Ammo Chests. Regular Ammo Chests increase in size and have 10 Mini Ammo Chests inside, giving two for each type (bullet, shell, bolt, explosive, and energy). ![]() If you fire the Double Shotgun it would be: 2/8 × 2/3 = 1/6 = 16.67% chance to get 16 bullets per Double Shotgun shot.If you fire the Machinegun, it would be: 1/32 × 2/3 = 1/48 = 2.08% chance to get 4 shells per Machinegun shot.(Ammo used per shot/Mini Ammo Chest size for the weapon you are firing) × 2/3.If you are firing both weapons at the same time, the multiplier changes from 1/2 to 2/3 and the chance to get ammo rises: If you fire the Double Shotgun it would be: 2/8 × 1/2 = 1/8 = 12.5% chance to get 16 bullets per Double Shotgun shot.If you fire the Machinegun, it would be: 1/32 × 1/2 = 1/64 = 1.56% chance to get 4 shells per Machinegun shot.Let's say you have a Machinegun (ammo used = 1, ammo drop size = 32) and your other weapon is a Double Shotgun (ammo used = 2, ammo drop size = 8), then: (Ammo used per shot/Mini Ammo Chest size for the weapon you are firing) × ½.The chance per shot to receive ammo for the other weapon (the one you are not firing at the moment) equals: The amount gets rounded up for bolt weapons. Bullet weapons would get +16 ammo, shell weapons would get +4 ammo, etc. The amount of ammo you can receive per shot is equal to a half of a Mini Ammo Chest pickup. This mutation doesn't work if you have at least one melee weapon that doesn't use ammo. This is more likely to occur when both weapons are being fired at once. The chance and amount of ammo you receive depend on what type of weapons you have - mainly how much ammo they use per shot and how much ammo they receive from Mini Ammo Chests. Throne Butt Firing with your primary weapon may add a small amount of ammo for your secondary weapon and vice versa. The button used to activate special abilities is used to fire his secondary weapon. Special Steroids dual wields his weapons, allowing him to shoot and reload two weapons at the same time. Holding down the fire button will fire/swing the weapons constantly as they reload automatically. In addition, all weapons used by Steroids are fully automatic, including melee weapons. These weapons include the crossbow, heavy crossbow, laser cannon, golden laser pistol, golden grenade launcher, and most melee weapons (that is, excluding shovels and screwdrivers). ![]() It's also worth noting that because this effect is a multiplier and not a flat increase, guns with perfect accuracy are not affected. Steroids' base inaccuracy rating is 1.8 (up 0.8 from 1 for all other characters), resulting in 80% more inaccuracy when firing. ![]() With weapons that have spread, the spread will be wider. If Steroids starts with a Golden Weapon in his primary weapon slot, he will have some ammo for it and 64 bullets for the Revolver in his secondary weapon slot. Really blows when that happens.Features Steroids starts with a Revolver in both primary and secondary weapon slots and 160 bullets instead of 96. So many things can go wrong, INCLUDING the possibiliity that Necromancers won't spawn in the labs at all. Turning into SpookyMcBoneyPants is arguably the most difficult, frustrating and nail-biting part of this challenge. On the other hand, GG also won't let you push wandering Necromancers around towards corpses for them to revive. Another possibility is using Gamma Guts (without Scary Face) so that when a Freak approaches you and kills you in the circle, GG will kill it as well. Otherwise use a launcher or mini grenade weapon and shoot the wall. The very easiest, ideal situation would be if you had a Blood Hammer or Blood Launcher so that you could just click while you're in the circle and instantly transform. Granted, you could simply blow up the corpse before it can be revived, but what if you mess up? By blowing up corpses you only rob yourself of extra chances to try and spookify yourself. When they do this there's a better chance a Necromancer will put down the circle on the corpses as it's moving, so that nothing is revived alongside you when you go spooky. The most safe situation you can do it is if you use Impact Wrists so that the Freak corpses go flying around really fast. Use a Golden Rocket Launcher and Oasis skip to get there as quickly as possible, because your mutations reset when you transform anyway. ![]()
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